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360 Video and Photo Capture in 4K for Three.js (github.com/imgntn)
62 points by jamespollack on Dec 16, 2016 | hide | past | favorite | 6 comments


You might be interested in some code I wrote to write the image meta data for Facebook/Flickr etc. directly via JavaScript when you save the image instead of using something external like exiftool.

I capture scenes from Second Life and let you view them using three.js - I added an option to export an equirectangular image that has the embedded meta-data I mentioned so you can upload it directly to Facebook etc. and it;ll work.

Example here: http://callumprentice.github.io/apps/360_snapshot_viewer/ind... - click on the "twirly arrow" icon at the top :)

Code is here: https://github.com/callumprentice/callumprentice.github.io/t...


Yes, definitely! I'd love to remove the manual metadata step for the photos. I looked at writing the exif XMP data but had trouble sorting it out -- your code looks great, thanks for the lead!



I'm continually amazed at the things you can do with three.js. It's such a robust library, and to me, it's the empitome of open source JS done right. Keep up the good work.


Amazing what webgl can do, my computer is still an absolute piece of crap I was only able to capture like 7 frames in the span of a few minutes trying to get something to happen.


Awesome, then just bridge it with Google Cardboard, I don't know when VR will be the next must-have appliance like a TV or Computer.




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